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EditorPropertyAddFocusable Method

If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void AddFocusable(
	Control control
)

Parameters

control
Type: GodotControl

[Missing <param name="control"/> documentation for "M:Godot.EditorProperty.AddFocusable(Godot.Control)"]

See Also