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EditorPropertyEmitChanged Method

If one or several properties have changed, this must be called. field is used in case your editor can modify fields separately (as an example, Vector3.x). The changing argument avoids the editor requesting this property to be refreshed (leave as false if unsure).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void EmitChanged(
	string property,
	Object value,
	string field = "",
	bool changing = false
)

Parameters

property
Type: SystemString

[Missing <param name="property"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]

field (Optional)
Type: SystemString

[Missing <param name="field"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]

changing (Optional)
Type: SystemBoolean

[Missing <param name="changing"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]

See Also