EditorPropertyEmitChanged Method |
If one or several properties have changed, this must be called. field is used in case your editor can modify fields separately (as an example, Vector3.x). The changing argument avoids the editor requesting this property to be refreshed (leave as false if unsure).
Namespace: Godot
public void EmitChanged( string property, Object value, string field = "", bool changing = false )
[Missing <param name="property"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]
[Missing <param name="value"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]
[Missing <param name="field"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]
[Missing <param name="changing"/> documentation for "M:Godot.EditorProperty.EmitChanged(System.String,System.Object,System.String,System.Boolean)"]