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TCP_ServerListen Method

Listen on the port binding to bind_address.

If bind_address is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6).

If bind_address is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type.

If bind_address is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Error Listen(
	ushort port,
	string bindAddress = "*"
)

Parameters

port
Type: SystemUInt16

[Missing <param name="port"/> documentation for "M:Godot.TCP_Server.Listen(System.UInt16,System.String)"]

bindAddress (Optional)
Type: SystemString

[Missing <param name="bindAddress"/> documentation for "M:Godot.TCP_Server.Listen(System.UInt16,System.String)"]

Return Value

Type: Error

[Missing <returns> documentation for "M:Godot.TCP_Server.Listen(System.UInt16,System.String)"]

See Also