Transform2DBasisXformInv Method |
Returns a vector transformed (multiplied) by the inverse basis matrix.
This method does not account for translation (the origin vector).
Note: This results in a multiplication by the inverse of the
basis matrix only if it represents a rotation-reflection.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntaxpublic Vector2 BasisXformInv(
Vector2 v
)
Parameters
- v
- Type: GodotVector2
A vector to inversely transform.
Return Value
Type:
Vector2The inversely transformed vector.
See Also