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GridMapGetCellItem Method

The MeshLibrary item index located at the grid-based X, Y and Z coordinates. If the cell is empty, will be returned.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int GetCellItem(
	int x,
	int y,
	int z
)

Parameters

x
Type: SystemInt32

[Missing <param name="x"/> documentation for "M:Godot.GridMap.GetCellItem(System.Int32,System.Int32,System.Int32)"]

y
Type: SystemInt32

[Missing <param name="y"/> documentation for "M:Godot.GridMap.GetCellItem(System.Int32,System.Int32,System.Int32)"]

z
Type: SystemInt32

[Missing <param name="z"/> documentation for "M:Godot.GridMap.GetCellItem(System.Int32,System.Int32,System.Int32)"]

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.GridMap.GetCellItem(System.Int32,System.Int32,System.Int32)"]

See Also