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AnimationNodeBlend2Sync Property

If true, sets the optimization to false when calling BlendInput(Int32, Single, Boolean, Single, AnimationNodeFilterAction, Boolean), forcing the blended animations to update every frame.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Sync { get; set; }

Property Value

Type: Boolean
See Also