AnimationNodeBlendInput Method |
Blend an input. This is only useful for nodes created for an AnimationNodeBlendTree. The time parameter is a relative delta, unless seek is true, in which case it is absolute. A filter mode may be optionally passed (see AnimationNodeFilterAction for options).
Namespace: Godot
public float BlendInput( int inputIndex, float time, bool seek, float blend, AnimationNodeFilterAction filter = AnimationNodeFilterAction.Ignore, bool optimize = true )
[Missing <param name="inputIndex"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="time"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="seek"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="blend"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="filter"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="optimize"/> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <returns> documentation for "M:Godot.AnimationNode.BlendInput(System.Int32,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]