AnimationNodeBlendNode Method |
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from AnimationRootNode instead, else editors will not display your node for addition.
Namespace: Godot
public float BlendNode( string name, AnimationNode node, float time, bool seek, float blend, AnimationNodeFilterAction filter = AnimationNodeFilterAction.Ignore, bool optimize = true )
[Missing <param name="name"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="node"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
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[Missing <param name="blend"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="filter"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
[Missing <param name="optimize"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]
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