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AnimationNodeBlendNode Method

Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from AnimationRootNode instead, else editors will not display your node for addition.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float BlendNode(
	string name,
	AnimationNode node,
	float time,
	bool seek,
	float blend,
	AnimationNodeFilterAction filter = AnimationNodeFilterAction.Ignore,
	bool optimize = true
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

node
Type: GodotAnimationNode

[Missing <param name="node"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

time
Type: SystemSingle

[Missing <param name="time"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

seek
Type: SystemBoolean

[Missing <param name="seek"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

blend
Type: SystemSingle

[Missing <param name="blend"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

filter (Optional)
Type: GodotAnimationNodeFilterAction

[Missing <param name="filter"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

optimize (Optional)
Type: SystemBoolean

[Missing <param name="optimize"/> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.AnimationNode.BlendNode(System.String,Godot.AnimationNode,System.Single,System.Boolean,System.Single,Godot.AnimationNode.FilterAction,System.Boolean)"]

See Also