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AnimationNodeProcess Method

User-defined callback called when a custom node is processed. The time parameter is a relative delta, unless seek is true, in which case it is absolute.

Here, call the BlendInput(Int32, Single, Boolean, Single, AnimationNodeFilterAction, Boolean), BlendNode(String, AnimationNode, Single, Boolean, Single, AnimationNodeFilterAction, Boolean) or BlendAnimation(String, Single, Single, Boolean, Single) functions. You can also use GetParameter(String) and SetParameter(String, Object) to modify local memory.

This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual void Process(
	float time,
	bool seek
)

Parameters

time
Type: SystemSingle

[Missing <param name="time"/> documentation for "M:Godot.AnimationNode.Process(System.Single,System.Boolean)"]

seek
Type: SystemBoolean

[Missing <param name="seek"/> documentation for "M:Godot.AnimationNode.Process(System.Single,System.Boolean)"]

See Also