AnimationNodeBlendAnimation Method |
Blend an animation by blend amount (name must be valid in the linked AnimationPlayer). A time and delta may be passed, as well as whether seek happened.
Namespace: Godot
public void BlendAnimation( string animation, float time, float delta, bool seeked, float blend )
[Missing <param name="animation"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="time"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="delta"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="seeked"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="blend"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]