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AnimationNodeBlendAnimation Method

Blend an animation by blend amount (name must be valid in the linked AnimationPlayer). A time and delta may be passed, as well as whether seek happened.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void BlendAnimation(
	string animation,
	float time,
	float delta,
	bool seeked,
	float blend
)

Parameters

animation
Type: SystemString

[Missing <param name="animation"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]

time
Type: SystemSingle

[Missing <param name="time"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]

delta
Type: SystemSingle

[Missing <param name="delta"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]

seeked
Type: SystemBoolean

[Missing <param name="seeked"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]

blend
Type: SystemSingle

[Missing <param name="blend"/> documentation for "M:Godot.AnimationNode.BlendAnimation(System.String,System.Single,System.Single,System.Boolean,System.Single)"]

See Also