WebRTCMultiplayerRemovePeer Method |
Remove the peer with given peer_id from the mesh. If the peer was connected, and NetworkedMultiplayerPeer.peer_connected was emitted for it, then NetworkedMultiplayerPeer.peer_disconnected will be emitted.
Namespace: Godot
public void RemovePeer( int peerId )
[Missing <param name="peerId"/> documentation for "M:Godot.WebRTCMultiplayer.RemovePeer(System.Int32)"]