Click or drag to resize

Physics2DShapeQueryParametersCollisionLayer Property

The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int CollisionLayer { get; set; }

Property Value

Type: Int32
See Also