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NoiseTexture Properties

The NoiseTexture type exposes the following members.

Properties
  NameDescription
Public propertyAsNormalmap

If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.

Public propertyBumpStrength

Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyFlags (Inherited from Texture.)
Public propertyHeight

Height of the generated texture.

Public propertyNativeInstance (Inherited from Object.)
Public propertyNoise

The OpenSimplexNoise instance used to generate the noise.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertySeamless

Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.

Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.

Public propertyWidth

Width of the generated texture.

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