NoiseTexture Properties |
The NoiseTexture type exposes the following members.
Name | Description | |
---|---|---|
AsNormalmap | If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map. | |
BumpStrength | Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Flags | The texture's TextureFlagsEnum. TextureFlagsEnum are used to set various properties of the Texture. | |
Height | Height of the generated texture. | |
NativeInstance | (Inherited from Object.) | |
Noise | The OpenSimplexNoise instance used to generate the noise. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Seamless | Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. | |
Width | Width of the generated texture. |