VisualScriptEditorAddCustomNode Method |
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the category as the parameter.
Namespace: Godot
public static void AddCustomNode( string name, string category, Script script )
[Missing <param name="name"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]
[Missing <param name="category"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]
[Missing <param name="script"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]