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VisualScriptEditorAddCustomNode Method

Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the category as the parameter.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public static void AddCustomNode(
	string name,
	string category,
	Script script
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]

category
Type: SystemString

[Missing <param name="category"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]

script
Type: GodotScript

[Missing <param name="script"/> documentation for "M:Godot.VisualScriptEditor.AddCustomNode(System.String,System.String,Godot.Script)"]

See Also