File Properties |
The File type exposes the following members.
Name | Description | |
---|---|---|
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
EndianSwap | If true, the file is read with big-endian endianness. If false, the file is read with little-endian endianness. If in doubt, leave this to false as most files are written with little-endian endianness. Note: EndianSwap is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written. Note: This is always reset to false whenever you open the file. Therefore, you must set EndianSwap after opening the file, not before. | |
NativeInstance | (Inherited from Object.) |