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NavigationMesh Properties

The NavigationMesh type exposes the following members.

Properties
  NameDescription
Public propertyAgent__height
Public propertyAgent__maxClimb
Public propertyAgent__maxSlope
Public propertyAgent__radius
Public propertyCell__height
Public propertyCell__size
Public propertyDetail__sampleDistance
Public propertyDetail__sampleMaxError
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEdge__maxError
Public propertyEdge__maxLength
Public propertyFilter__filterWalkableLowHeightSpans
Public propertyFilter__ledgeSpans
Public propertyFilter__lowHangingObstacles
Public propertyGeometry__collisionMask
Public propertyGeometry__parsedGeometryType
Public propertyGeometry__sourceGeometryMode
Public propertyGeometry__sourceGroupName
Public propertyNativeInstance (Inherited from Object.)
Public propertyPolygon__vertsPerPoly
Public propertyPolygons
Public propertyRegion__mergeSize
Public propertyRegion__minSize
Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertySamplePartitionType__samplePartitionType
Public propertyVertices
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See Also