WebSocketServerDisconnectPeer Method |
Disconnects the peer identified by id from the server. See Close(Int32, String) for more information.
Namespace: Godot
public void DisconnectPeer( int id, int code = 1000, string reason = "" )
[Missing <param name="id"/> documentation for "M:Godot.WebSocketServer.DisconnectPeer(System.Int32,System.Int32,System.String)"]
[Missing <param name="code"/> documentation for "M:Godot.WebSocketServer.DisconnectPeer(System.Int32,System.Int32,System.String)"]
[Missing <param name="reason"/> documentation for "M:Godot.WebSocketServer.DisconnectPeer(System.Int32,System.Int32,System.String)"]