AudioEffectDelay Properties |
The AudioEffectDelay type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dry | Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | Feedback__active | If true, feedback is enabled. |
![]() | Feedback__delayMs | Feedback delay time in milliseconds. |
![]() | Feedback__levelDb | Sound level for tap1. |
![]() | Feedback__lowpass | Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. |
![]() | ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. |
![]() | ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |
![]() | Tap1__active | If true, tap1 will be enabled. |
![]() | Tap1__delayMs | tap1 delay time in milliseconds. |
![]() | Tap1__levelDb | Sound level for tap1. |
![]() | Tap1__pan | Pan position for tap1. Value can range from -1 (fully left) to 1 (fully right). |
![]() | Tap2__active | If true, tap2 will be enabled. |
![]() | Tap2__delayMs | Tap2 delay time in milliseconds. |
![]() | Tap2__levelDb | Sound level for tap2. |
![]() | Tap2__pan | Pan position for tap2. Value can range from -1 (fully left) to 1 (fully right). |