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EditorVCSInterfaceInitialize Method

Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns true if no failure occurs, else returns false.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public bool Initialize(
	string projectRootPath
)

Parameters

projectRootPath
Type: SystemString

[Missing <param name="projectRootPath"/> documentation for "M:Godot.EditorVCSInterface.Initialize(System.String)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorVCSInterface.Initialize(System.String)"]

See Also