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AudioEffectReverb Properties

The AudioEffectReverb type exposes the following members.

Properties
  NameDescription
Public propertyDamping

Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

Public propertyDry

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyHipass

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

Public propertyNativeInstance (Inherited from Object.)
Public propertyPredelayFeedback

Output percent of predelay. Value can range from 0 to 1.

Public propertyPredelayMsec

Time between the original signal and the early reflections of the reverb signal, in milliseconds.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertyRoomSize

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

Public propertySpread

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

Public propertyWet

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.

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