AudioEffectReverb Properties |
The AudioEffectReverb type exposes the following members.
Name | Description | |
---|---|---|
![]() | Damping | Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. |
![]() | Dry | Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | Hipass | High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | PredelayFeedback | Output percent of predelay. Value can range from 0 to 1. |
![]() | PredelayMsec | Time between the original signal and the early reflections of the reverb signal, in milliseconds. |
![]() | ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. |
![]() | ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. |
![]() | ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |
![]() | RoomSize | Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. |
![]() | Spread | Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. |
![]() | Wet | Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. |