Click or drag to resize

CameraTexture Properties

The CameraTexture type exposes the following members.

Properties
  NameDescription
Public propertyCameraFeedId

The ID of the CameraFeed for which we want to display the image.

Public propertyCameraIsActive

Convenience property that gives access to the active property of the CameraFeed.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyFlags (Inherited from Texture.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertyWhichFeed

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.

Top
See Also