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TileMapCollisionUseKinematic Property

If true, TileMap collisions will be handled as a kinematic body. If false, collisions will be handled as static body.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool CollisionUseKinematic { get; set; }

Property Value

Type: Boolean
See Also