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TileMapCollisionUseParent Property

If true, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a CollisionObject2D.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool CollisionUseParent { get; set; }

Property Value

Type: Boolean
See Also