JSONParseResult Properties |
The JSONParseResult type exposes the following members.
Name | Description | |
---|---|---|
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Error | The error type if the JSON source was not successfully parsed. See the Error constants. | |
ErrorLine | The line number where the error occurred if the JSON source was not successfully parsed. | |
ErrorString | The error message if the JSON source was not successfully parsed. See the Error constants. | |
NativeInstance | (Inherited from Object.) | |
Result | A Variant containing the parsed JSON. Use @GDScript.typeof or the is keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ({}), a Dictionary will be returned. If the JSON source starts with brackets ([]), an Array will be returned. Note: The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to Single types. Note: JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: var p = JSON.parse('["hello", "world", "!"]') if typeof(p.result) == TYPE_ARRAY: print(p.result[0]) # Prints "hello" else: push_error("Unexpected results.") |