UndoRedoAddUndoReference Method |
Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
Namespace: Godot
public void AddUndoReference( Object object )
[Missing <param name="object"/> documentation for "M:Godot.UndoRedo.AddUndoReference(Godot.Object)"]