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UndoRedoAddUndoReference Method

Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddUndoReference(
	Object object
)

Parameters

object
Type: GodotObject

[Missing <param name="object"/> documentation for "M:Godot.UndoRedo.AddUndoReference(Godot.Object)"]

See Also