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GDNativeLibrarySymbolPrefix Property

The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its gdnative_init function as godot_gdnative_init by default.

On platforms that require statically linking libraries (currently only iOS), each library must have a different symbol_prefix.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public string SymbolPrefix { get; set; }

Property Value

Type: String
See Also