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GDNativeLibrarySingleton Property

If true, Godot loads the library at startup rather than the first time a script uses the library, calling {prefix}gdnative_singleton after initializing the library (where {prefix} is the value of SymbolPrefix). The library remains loaded as long as Godot is running.

Note: A singleton library cannot be Reloadable.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Singleton { get; set; }

Property Value

Type: Boolean
See Also