Click or drag to resize

InputEventGesture Properties

The InputEventGesture type exposes the following members.

Properties
  NameDescription
Public propertyAlt

State of the Alt modifier.

(Inherited from InputEventWithModifiers.)
Public propertyCommand

State of the Command modifier.

(Inherited from InputEventWithModifiers.)
Public propertyControl

State of the Ctrl modifier.

(Inherited from InputEventWithModifiers.)
Public propertyDevice

The event's device ID.

Note: This device ID will always be -1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.

(Inherited from InputEvent.)
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyMeta

State of the Meta modifier.

(Inherited from InputEventWithModifiers.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyPosition

The local gesture position relative to the Viewport. If used in _GuiInput(InputEvent), the position is relative to the current Control that received this gesture.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertyShift

State of the Shift modifier.

(Inherited from InputEventWithModifiers.)
Top
See Also