ExpressionParse Method |
Parses the expression and returns an Error code.
You can optionally specify names of variables that may appear in the expression with input_names, so that you can bind them when it gets executed.
Namespace: Godot
public Error Parse( string expression, string[] inputNames = null )
[Missing <param name="expression"/> documentation for "M:Godot.Expression.Parse(System.String,System.String[])"]
[Missing <returns> documentation for "M:Godot.Expression.Parse(System.String,System.String[])"]