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Expression.Execute Method

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Object Execute(
	Array inputs = null,
	Object baseInstance = null,
	bool showError = true
)

Parameters

inputs (Optional)
Type: Godot.Collections.Array
If the parameter is null, then the default value is new Godot.Collections.Array {}
baseInstance (Optional)
Type: Godot.Object

[Missing <param name="baseInstance"/> documentation for "M:Godot.Expression.Execute(Godot.Collections.Array,Godot.Object,System.Boolean)"]

showError (Optional)
Type: System.Boolean

[Missing <param name="showError"/> documentation for "M:Godot.Expression.Execute(Godot.Collections.Array,Godot.Object,System.Boolean)"]

Return Value

Type: Object

[Missing <returns> documentation for "M:Godot.Expression.Execute(Godot.Collections.Array,Godot.Object,System.Boolean)"]

See Also