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BakedLightmapSetDefaultTexelsPerUnit Method

Note: This API is now obsolete.

[Missing <summary> documentation for "M:Godot.BakedLightmap.SetDefaultTexelsPerUnit(System.Single)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
[ObsoleteAttribute("SetDefaultTexelsPerUnit is deprecated. Use the DefaultTexelsPerUnit property instead.")]
public void SetDefaultTexelsPerUnit(
	float texels
)

Parameters

texels
Type: SystemSingle

[Missing <param name="texels"/> documentation for "M:Godot.BakedLightmap.SetDefaultTexelsPerUnit(System.Single)"]

See Also