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AudioEffectPhaser Properties

The AudioEffectPhaser type exposes the following members.

Properties
  NameDescription
Public propertyDepth

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyFeedback

Output percent of modified sound. Value can range from 0.1 to 0.9.

Public propertyNativeInstance (Inherited from Object.)
Public propertyRangeMaxHz

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

Public propertyRangeMinHz

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

Public propertyRateHz

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
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