AudioEffectPhaser Properties |
The AudioEffectPhaser type exposes the following members.
Name | Description | |
---|---|---|
Depth | Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Feedback | Output percent of modified sound. Value can range from 0.1 to 0.9. | |
NativeInstance | (Inherited from Object.) | |
RangeMaxHz | Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. | |
RangeMinHz | Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. | |
RateHz | Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |