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StreamPeerTCPSetNoDelay Method

If enabled is true, packets will be sent immediately. If enabled is false (the default), packet transfers will be delayed and combined using Nagle's algorithm.

Note: It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetNoDelay(
	bool enabled
)

Parameters

enabled
Type: SystemBoolean

[Missing <param name="enabled"/> documentation for "M:Godot.StreamPeerTCP.SetNoDelay(System.Boolean)"]

See Also