StreamPeerTCPSetNoDelay Method |
If enabled is true, packets will be sent immediately. If enabled is false (the default), packet transfers will be delayed and combined using Nagle's algorithm.
Note: It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.
Namespace: Godot
public void SetNoDelay( bool enabled )
[Missing <param name="enabled"/> documentation for "M:Godot.StreamPeerTCP.SetNoDelay(System.Boolean)"]