StreamPeerTCPConnectToHost Method |
Connects to the specified host:port pair. A hostname will be resolved if valid. Returns on success or on failure.
Namespace: Godot
public Error ConnectToHost( string host, int port )
[Missing <param name="host"/> documentation for "M:Godot.StreamPeerTCP.ConnectToHost(System.String,System.Int32)"]
[Missing <param name="port"/> documentation for "M:Godot.StreamPeerTCP.ConnectToHost(System.String,System.Int32)"]
[Missing <returns> documentation for "M:Godot.StreamPeerTCP.ConnectToHost(System.String,System.Int32)"]