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AnimationNodeTransition Properties

The AnimationNodeTransition type exposes the following members.

Properties
  NameDescription
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyFilterEnabled

If true, filtering is enabled.

(Inherited from AnimationNode.)
Public propertyFilters (Inherited from AnimationNode.)
Public propertyInput0__autoAdvance
Public propertyInput0__name
Public propertyInput1__autoAdvance
Public propertyInput1__name
Public propertyInput10__autoAdvance
Public propertyInput10__name
Public propertyInput11__autoAdvance
Public propertyInput11__name
Public propertyInput12__autoAdvance
Public propertyInput12__name
Public propertyInput13__autoAdvance
Public propertyInput13__name
Public propertyInput14__autoAdvance
Public propertyInput14__name
Public propertyInput15__autoAdvance
Public propertyInput15__name
Public propertyInput16__autoAdvance
Public propertyInput16__name
Public propertyInput17__autoAdvance
Public propertyInput17__name
Public propertyInput18__autoAdvance
Public propertyInput18__name
Public propertyInput19__autoAdvance
Public propertyInput19__name
Public propertyInput2__autoAdvance
Public propertyInput2__name
Public propertyInput20__autoAdvance
Public propertyInput20__name
Public propertyInput21__autoAdvance
Public propertyInput21__name
Public propertyInput22__autoAdvance
Public propertyInput22__name
Public propertyInput23__autoAdvance
Public propertyInput23__name
Public propertyInput24__autoAdvance
Public propertyInput24__name
Public propertyInput25__autoAdvance
Public propertyInput25__name
Public propertyInput26__autoAdvance
Public propertyInput26__name
Public propertyInput27__autoAdvance
Public propertyInput27__name
Public propertyInput28__autoAdvance
Public propertyInput28__name
Public propertyInput29__autoAdvance
Public propertyInput29__name
Public propertyInput3__autoAdvance
Public propertyInput3__name
Public propertyInput30__autoAdvance
Public propertyInput30__name
Public propertyInput31__autoAdvance
Public propertyInput31__name
Public propertyInput4__autoAdvance
Public propertyInput4__name
Public propertyInput5__autoAdvance
Public propertyInput5__name
Public propertyInput6__autoAdvance
Public propertyInput6__name
Public propertyInput7__autoAdvance
Public propertyInput7__name
Public propertyInput8__autoAdvance
Public propertyInput8__name
Public propertyInput9__autoAdvance
Public propertyInput9__name
Public propertyInputCount

The number of available input ports for this node.

Public propertyNativeInstance (Inherited from Object.)
Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertyXfadeTime

Cross-fading time (in seconds) between each animation connected to the inputs.

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