ResourceSaver Class |
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).
Namespace: Godot
public static class ResourceSaver
The ResourceSaver type exposes the following members.
Name | Description | |
---|---|---|
GetRecognizedExtensions | Returns the list of extensions available for saving a resource of a given type. | |
Save | Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. The flags bitmask can be specified to customize the save behavior. Returns on success. |