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ParallaxBackground Properties

The ParallaxBackground type exposes the following members.

Properties
  NameDescription
Public property_ImportPath (Inherited from Node.)
Public propertyCustomMultiplayer

The override to the default MultiplayerAPI. Set to null to use the default SceneTree one.

(Inherited from Node.)
Public propertyCustomViewport

The custom Viewport node assigned to the CanvasLayer. If null, uses the default viewport instead.

(Inherited from CanvasLayer.)
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEditorDescription (Inherited from Node.)
Public propertyFilename

When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.

(Inherited from Node.)
Public propertyFollowViewportEnable

Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.

(Inherited from CanvasLayer.)
Public propertyFollowViewportScale

Scales the layer when using FollowViewportEnable. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.

(Inherited from CanvasLayer.)
Public propertyLayer

Layer index for draw order. Lower values are drawn first.

(Inherited from CanvasLayer.)
Public propertyMultiplayer

The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree).

(Inherited from Node.)
Public propertyName

The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.

Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed.

(Inherited from Node.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyOffset

The layer's base offset.

(Inherited from CanvasLayer.)
Public propertyOwner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

(Inherited from Node.)
Public propertyPauseMode

Pause mode. How the node will behave if the SceneTree is paused.

(Inherited from Node.)
Public propertyProcessPriority

The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first.

(Inherited from Node.)
Public propertyRotation

The layer's rotation in radians.

(Inherited from CanvasLayer.)
Public propertyRotationDegrees

The layer's rotation in degrees.

(Inherited from CanvasLayer.)
Public propertyScale

The layer's scale.

(Inherited from CanvasLayer.)
Public propertyScrollBaseOffset

The base position offset for all ParallaxLayer children.

Public propertyScrollBaseScale

The base motion scale for all ParallaxLayer children.

Public propertyScrollIgnoreCameraZoom

If true, elements in ParallaxLayer child aren't affected by the zoom level of the camera.

Public propertyScrollLimitBegin

Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than ScrollLimitEnd to work.

Public propertyScrollLimitEnd

Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than ScrollLimitBegin to work.

Public propertyScrollOffset

The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.

Public propertyTransform

The layer's transform.

(Inherited from CanvasLayer.)
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