AudioEffectDistortion Properties |
The AudioEffectDistortion type exposes the following members.
Name | Description | |
---|---|---|
Drive | Distortion power. Value can range from 0 to 1. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
KeepHfHz | High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. | |
Mode | Distortion type. | |
NativeInstance | (Inherited from Object.) | |
PostGain | Increases or decreases the volume after the effect. Value can range from -80 to 24. | |
PreGain | Increases or decreases the volume before the effect. Value can range from -60 to 60. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |