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AudioEffectDistortion Properties

The AudioEffectDistortion type exposes the following members.

Properties
  NameDescription
Public propertyDrive

Distortion power. Value can range from 0 to 1.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyKeepHfHz

High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000.

Public propertyMode

Distortion type.

Public propertyNativeInstance (Inherited from Object.)
Public propertyPostGain

Increases or decreases the volume after the effect. Value can range from -80 to 24.

Public propertyPreGain

Increases or decreases the volume before the effect. Value can range from -60 to 60.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
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