Returns the result of the spherical linear interpolation between
this quaternion and `to` by amount `weight`.
Note: Both quaternions must be normalized.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Quat Slerp(
Quat to,
float weight
)
Parameters
- to
- Type: GodotQuat
The destination quaternion for interpolation. Must be normalized. - weight
- Type: SystemSingle
A value on the range of 0.0 to 1.0, representing the amount of interpolation.
Return Value
Type:
QuatThe resulting quaternion of the interpolation.
See Also