Returns Euler angles (in the YXZ convention: when decomposing,
first Z, then X, and Y last) corresponding to the rotation
represented by the unit quaternion. Returned vector contains
the rotation angles in the format (X angle, Y angle, Z angle).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Vector3 GetEuler()
Return Value
Type:
Vector3The Euler angle representation of this quaternion.
See Also