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MeshTexture Properties

The MeshTexture type exposes the following members.

Properties
  NameDescription
Public propertyBaseTexture

Sets the base texture that the Mesh will use to draw.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyFlags (Inherited from Texture.)
Public propertyImageSize

Sets the size of the image, needed for reference.

Public propertyMesh

Sets the mesh used to draw. It must be a mesh using 2D vertices.

Public propertyNativeInstance (Inherited from Object.)
Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
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