MeshTexture Properties |
The MeshTexture type exposes the following members.
Name | Description | |
---|---|---|
BaseTexture | Sets the base texture that the Mesh will use to draw. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Flags | The texture's TextureFlagsEnum. TextureFlagsEnum are used to set various properties of the Texture. | |
ImageSize | Sets the size of the image, needed for reference. | |
Mesh | Sets the mesh used to draw. It must be a mesh using 2D vertices. | |
NativeInstance | (Inherited from Object.) | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |