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AnimationNodeBlendSpace2DAutoTriangles Property

If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with AddBlendPoint(AnimationRootNode, Vector2, Int32) and RemoveBlendPoint(Int32).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool AutoTriangles { get; set; }

Property Value

Type: Boolean
See Also