AnimationNodeBlendSpace2DAddBlendPoint Method |
Adds a new point that represents a node at the position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.
Namespace: Godot
public void AddBlendPoint( AnimationRootNode node, Vector2 pos, int atIndex = -1 )
[Missing <param name="node"/> documentation for "M:Godot.AnimationNodeBlendSpace2D.AddBlendPoint(Godot.AnimationRootNode,Godot.Vector2,System.Int32)"]
[Missing <param name="pos"/> documentation for "M:Godot.AnimationNodeBlendSpace2D.AddBlendPoint(Godot.AnimationRootNode,Godot.Vector2,System.Int32)"]
[Missing <param name="atIndex"/> documentation for "M:Godot.AnimationNodeBlendSpace2D.AddBlendPoint(Godot.AnimationRootNode,Godot.Vector2,System.Int32)"]