AnimationNodeBlendSpace2DAddTriangle Method |
Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.
Namespace: Godot
public void AddTriangle( int x, int y, int z, int atIndex = -1 )
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