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TreeItemSetRangeConfig Method

Sets the range of accepted values for a column. The column must be in the mode.

If expr is true, the edit mode slider will use an exponential scale as with ExpEdit.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetRangeConfig(
	int column,
	double min,
	double max,
	double step,
	bool expr = false
)

Parameters

column
Type: SystemInt32

[Missing <param name="column"/> documentation for "M:Godot.TreeItem.SetRangeConfig(System.Int32,System.Double,System.Double,System.Double,System.Boolean)"]

min
Type: SystemDouble

[Missing <param name="min"/> documentation for "M:Godot.TreeItem.SetRangeConfig(System.Int32,System.Double,System.Double,System.Double,System.Boolean)"]

max
Type: SystemDouble

[Missing <param name="max"/> documentation for "M:Godot.TreeItem.SetRangeConfig(System.Int32,System.Double,System.Double,System.Double,System.Boolean)"]

step
Type: SystemDouble

[Missing <param name="step"/> documentation for "M:Godot.TreeItem.SetRangeConfig(System.Int32,System.Double,System.Double,System.Double,System.Boolean)"]

expr (Optional)
Type: SystemBoolean

[Missing <param name="expr"/> documentation for "M:Godot.TreeItem.SetRangeConfig(System.Int32,System.Double,System.Double,System.Double,System.Boolean)"]

See Also