MarshallsBase64ToVariant Method |
Returns a decoded Variant corresponding to the Base64-encoded string base64_str. If allow_objects is true, decoding objects is allowed.
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Namespace: Godot
public static Object Base64ToVariant( string base64Str, bool allowObjects = false )
[Missing <param name="base64Str"/> documentation for "M:Godot.Marshalls.Base64ToVariant(System.String,System.Boolean)"]
[Missing <param name="allowObjects"/> documentation for "M:Godot.Marshalls.Base64ToVariant(System.String,System.Boolean)"]
[Missing <returns> documentation for "M:Godot.Marshalls.Base64ToVariant(System.String,System.Boolean)"]