Click or drag to resize

World Properties

The World type exposes the following members.

Properties
  NameDescription
Public propertyDirectSpaceState

Direct access to the world's physics 3D space state. Used for querying current and potential collisions.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEnvironment

The World's Environment.

Public propertyFallbackEnvironment

The World's fallback_environment will be used if the World's Environment fails or is missing.

Public propertyNativeInstance (Inherited from Object.)
Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertyScenario

The World's visual scenario.

Public propertySpace

The World's physics space.

Top
See Also