World Properties |
The World type exposes the following members.
Name | Description | |
---|---|---|
![]() | DirectSpaceState | Direct access to the world's physics 3D space state. Used for querying current and potential collisions. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | Environment | The World's Environment. |
![]() | FallbackEnvironment | The World's fallback_environment will be used if the World's Environment fails or is missing. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. |
![]() | ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. |
![]() | ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |
![]() | Scenario | The World's visual scenario. |
![]() | Space | The World's physics space. |