InputEventJoypadMotion Properties |
The InputEventJoypadMotion type exposes the following members.
Name | Description | |
---|---|---|
![]() | Axis | Axis identifier. Use one of the JoystickList axis constants. |
![]() | AxisValue | Current position of the joystick on the given axis. The value ranges from -1.0 to 1.0. A value of 0 means the axis is in its resting position. |
![]() | Device | The event's device ID. Note: This device ID will always be -1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | NativeInstance | (Inherited from Object.) |
![]() | ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. |
![]() | ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. |
![]() | ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |