AnimatedTextureSetFrameTexture Method |
Note: This API is now obsolete.
Assigns a Texture to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID Frames - 1.
You can define any number of textures up to , but keep in mind that only frames from 0 to Frames - 1 will be part of the animation.
Namespace: Godot
[ObsoleteAttribute("SetFrameTexture is deprecated. Use the Frame255__texture property instead.")] public void SetFrameTexture( int frame, Texture texture )
[Missing <param name="frame"/> documentation for "M:Godot.AnimatedTexture.SetFrameTexture(System.Int32,Godot.Texture)"]
[Missing <param name="texture"/> documentation for "M:Godot.AnimatedTexture.SetFrameTexture(System.Int32,Godot.Texture)"]