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AnimatedTextureFrames Property

Number of frames to use in the animation. While you can create the frames independently with SetFrameTexture(Int32, Texture), you need to set this value for the animation to take new frames into account. The maximum number of frames is .

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int Frames { get; set; }

Property Value

Type: Int32
See Also